June 13, 2009

Coma AI

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Yu-Chung Chen said...

Hahaha, great find, how well the levels fit! Refreshing from all the (non-explanatory) citations of uncanny valley.

Daniel 'sirleto' Renkel said...


this is something new, for gamedev. hopefully some people with time and interest in AI as in adventures and such, where the ai "characters" play an important role, will stumple upon this...

i personally believe, level 7 is not what games have reached. its more like ai looks like each level from 5 upwards but is actually 2 levels lower ;)

Krystian Majewski said...

@Daniel - well, it's ONLY about appearance and impression. Obviously, AI nowadays isn't even able to master bipedal walking properly.
I would judge them for Level 7 in special cases and in special scenes. Otherwise, I'd agree that 5 maybe 6 is pretty much what you usually get for high-end AI.