March 15, 2009

Ulysses

This Blog has moved to

http://www.gamedesignreviews.com/.

This particular Page has moved to

http://gamedesignreviews.com/scrapbook/ulysses/.

If you are a recurring visitor, please update your bookmarks & rss feeds. We apologize for the inconvenience.

2 comments:

020200 said...

Thanks for your interesting review! I never read this book, but I think that much of the problems you are mentioning here, in fact come, are rooted in another time. Imagine a world even without TV. Books were one of the main source for pleasure and leisure time. So flipping over 4000 words-sentences was no problem at all for the readers. For no surprise it's known, that today we got the "3 minute span". For myself I totally skipped reading novels, in favour for specialized books. I never was a strong novel-type of guy. Man, I even skipped going to movies!

Lately I was listening to a professor on radio, and between the lines I figured out, that there are signs, (it *could* be), that the younger people nowadays become different in *knowing* and *remembering* things, just because they do not have to remember at all. Information is present. Always. Knowing is something else now, than 20 years ago.

Let's stay at switching perspectives. Isn't it ironic, that the readers (we today) that the author (or other postmodernism) had in mind are not capable of reading this stuff? From my point-of-view revolutionary literature from our days would be not necessarily short, but almost brutal simple. Quite the opposite of Joyce.

Simon Ferrari said...

Twitter and Japanese cell-phone novels aside, our minds are still just as capable of understanding every allusion and connection in Ulysses if we take the time to do so. People spend their entire lives studying the book. I was in Dublin once for Bloomsday. It's pretty fucking wild.

This is how genius works. One dude spat his brain onto some paper, and now people dedicate their lives to analyzing it.

Sure it's long-winded, but so were the Super Nintendo JRPGs that remain my personal favorite games of all time. RPGs are, almost across the board, shorter these days because of the increased expenses of asset creation. Doesn't mean our attention spans for such things has decreased objectively.