September 4, 2008

End of Hardships?

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daniel/sirleto said...

want my advice? i heavily doubt it. but anyway: i would drop out, take my time to finish the game in whatever high quality standards i'm aiming for - and then create publicity by winning awards.

Krystian Majewski said...

Yeah that's what you would do. The problem is that what happens instead is that the game never gets done.

sirleto said...

well, if you fear that - then simply cut down the work and release in time and budget.

i've done that / seen that being done more than often enough (as you probably know). way to often - and thus i'm interested in much more patience...

Krystian Majewski said...

Jeez, thanks for the tip man, what would I have done without you. ;-)

Seriously, it is a different thing if we are talking about personal work.

Also, I'm not talking about releasing yet. Only submitting to IGF, but you've already mentioned a few times that you don't value that event.

Yu-Chung Chen said...

Hey man, I'm having too many open projects myself so I may not be the best one to ask opinion for... that's also why I didn't say much in person yesterday.

As you say, finishing stuff is worth a lot and I'd want that for my stuff as well. On the other hand, Illucinated is far from being a fingerübung-project, and the duration hasn't been "too" long so far.

I guess what I'm saying is that you'd find justifications either way, so going with your gut feeling might be just the right decision.

Coincidentally, last weekend I talked to a friend of Fabricio's, a student of game theory. He mentioned that all the formulae they use to calculate reasonable decision do tend to produce results which conform with the intuition (otherwise the theory wouldn't be much worth, would it?).

Or, as my father likes to say: any circumstance is the best.

Yeah I know, I like his advices, too.